introduction to computer game studies

introduction to computer game studies, fhtw, wintersemester 2007/2008 (programme)
08_10_2007 johan huizinga: homo ludens, "wesen und bedeutung des spiels als kulturerscheinung"
15_10_2007 roger caillois, man, play and games, “the classification of games
22_10_2007 gregory bateson, steps to an ecology of mind, “a theory of play and fantasy
05_11_2007 john kirriemuir: “a history of digital games”, understanding digital games (ed. Rutter/Bryce)
12_11_2007
espen aarseth, cybertext, “introduction”, “intrigue and discourse in the adventure game”
19_11_2007 janet murray, hamlet on the holodeck, “immersion
26_11_2007 stephen poole, trigger happy, "the origin of species"
03_12_2007 barry atkins, more than a game, “fantastically real: reading tomb raider
10_12_2007 henry jenkins, from barbie to mortal kombat, “complete freedom of movement
17_12_2007 james newman, videogames, “social gaming and the culture of videogames”
07_01_2008 aphra kerr, gamework/gameplay, “digital games as cultural industry
14_01_2007 j. raessens, “computer games as participatory media culture”, handbook of computer game studies (ed. raessens/goldstein)

hector postigo, “from pong to planet quake: post-industrial transitions from leisure to work”, information, communication and society
21_01_2008 tl taylor, play between worlds, “gaming lifeworlds
28_01_2008 edward castronova, synthetic worlds, “the economics of fun
04_02_2006 jack m. balkin, the state of play (ed. balkin/noveck): "law and liberty in virtual worlds"