Monthly Archives: March 2014

Visual product development

Lately, I’ve been involved in a product design process with MICT, IXDS, and now Sourcefabric. While I can’t say much about the product itself and its specifications, while it’s still under development, I’d like to share some insights about the use of sketchnotes in the process.

Visual Product development 2

Apart from the obvious advantages of having a visual record you can refer back to while in a meeting as well as after the meeting, I also find the visuals useful as a focusing device, and as an indicator of progress.

Visual Medi

Once people get used to the fact that I happily doodle along  while they’re talking, and only occasionally add one of my own observations or ask a question, it’s quickly established that a lull in a meeting either stops my pen entirely, or sends me into a crosshatching trance on some minor detail.

Visual Product Development 1

On the other hand, progress makes my pen fly, and spurs my imagination, so I will quickly add lots of new associations to an idea when the conversation is focused on results. So I find people generally more focused when I take visual notes.

You can find the full set of visual product development sketchnotes here.

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Thinking visually

Last month I had the pleasure to attend the inaugural meeting of vizthink Berlin, a spin-off of the Hamburg-based group of visual thinkers, graphic recorders and graphic facilitators. The meetup was organized by social entrepreneur Wiebke Koch, and moderated by Zackes Brustik and graphic artist Naho Iguchi. Naho also provided a brief overview of the history of graphic recording, which I captured in the image below …Graphic Recording: A Brief History

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Teaching with images

In January, I was asked to give a 4-day seminar on the history of videogames at SAE Stuttgart (on account of my former life as a videogame researcher). I decided to use ask the students to use the flipchart in the classroom to record the class, and because there were only 4 pages left, the record needed to be very tightly condensed. However, I think this constraint made the result even better, as it nicely captures 50+ years of videogame history. You can find the Flickr set hereVideo Game History

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